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Design Brief

Team Fluorite — "Pickling Season"

Team Fluorite — Design Brief: “Pickling Season”

Film: “Pickling Season”
Genre: Bittersweet Immigrant Comedy-Drama
Aesthetic: Kitchen-Sink Impressionism
Date: 2026-05-22
Creative Director: fluorite-idea
Status: COMPLETE — All sections populated (Visual DNA + Technical Production + Editorial Pulse)


Section A: Visual DNA & Character Profiles (Idea Person)

A.1 — The Two-World Visual System

“Pickling Season” is built on a collision between two distinct visual worlds. These worlds are literal production instructions — every generated image and video clip belongs to one world, or to a specific blend ratio between them.

World A: The Grandmother’s Domain (Warmth)

This is the world Irina Viktorovna carries with her. It manifests in memory sequences and, increasingly, in her corner of the granddaughter’s apartment.

World B: The Granddaughter’s Apartment (Cold)

The sterile modern life the granddaughter has carefully assembled. Not grim or sad — boring. A space designed to have no personality.

A.2 — The Invasion Arc (Expanded)

The emotional engine of the film is the visual invasion of World A into World B. This is not a metaphor — it’s a literal production instruction for progressive prompt blending.

Story PhaseVisual Markers (What Changes)
Act I — ArrivalApartment is purely World B. Grandmother is a warm intruder — she carries warmth in her clothes and objects but the space hasn’t changed yet. The contrast between her warm coat and the grey room is the visual thesis.
Act II — First IncursionsJars appear on the windowsill — amber and garnet light spills onto the white wall behind them. A warm lamp appears in grandmother’s corner. Dill in the bathroom. Small patches of amber light in an otherwise cold frame. The invasion is localized.
Act III — ContaminationWarm light has spread beyond grandmother’s corner. The kitchen counter has a cutting board, herbs, jars. The cold palette is retreating. Steam and texture replace smooth emptiness. The apartment is becoming a different place.
Act IV — SurrenderThe apartment is transformed. The kitchen is a farmhouse. Warm light fills the frame. The only cold remnant is the city visible through the window — but even that looks different refracted through jar-filled glass on the sill.

A.3 — Tone Anchors (The 5 Commandments)

These MUST appear in EVERY generation prompt — image and video — for the entire film:

  1. Tactile — Everything has weight, grain, and texture the viewer could reach in and touch
  2. Warm-hearted — The emotional register is fundamentally kind (visual proxy: “gentle golden warmth” or “soft natural light”)
  3. Deliberate — Compositional stillness. Every object in frame exists for a reason. Slow, purposeful movement
  4. Sensory — The audience should taste this film. Light through brine. Steam from a pot. The crunch of a pickle
  5. Lived-in — Nothing is pristine. Surfaces have history. Spaces tell stories about the people in them

A.4 — Genre Counterbalance: The Anti-Drift Protocol (Creative Director’s Rules)

The Threat: AI models will try to make this a melancholy drama about a lonely old woman.

The Counterbalance: Deadpan comedy + sensory joy.

NEVERALWAYS
Desaturated, somber lightingRich, saturated color in World A; crisp, clear (not dark) in World B
Sepia-toned nostalgiaMemory colors glowing with abundance and pleasure
Minor-key drone, ambient tensionEastern European folk (accordion, clarinet)
“Emotional piano” (solo piano)Kitchen sounds as percussion
Rain or grey weather (ever)Dry, clear weather in both worlds
Grandmother as sad or tragicGrandmother as imperious, funny, supremely confident
Food as metaphor for lossFood as joy, competence, sensory pleasure
Slow-motionReal-time comedy with held beats
Bokeh on character facesCrisp, textural character close-ups
Dissolve transitionsHard cuts (crossfades ONLY at color-invasion boundary moments)

The Grandmother Test: Before approving any shot of Irina Viktorovna, ask: “Is this woman funny or sad?” If sad — reject. She has been right about everything since 1974, and the universe is catching up.

A.5 — Character Visual Profiles

Irina Viktorovna (Babushka) — The Grandmother

The Granddaughter (Narrator)

A.6 — Key Visual Objects (Anchoring Candidates)

These objects recur across multiple shots and require dedicated reference images:

ObjectDescriptionNarrative Role
The Pickle JarsGlass jars with visible contents — golden brine, floating dill crowns, garnet beet brine. Lids with slight patina. Physically plausible glass with light-catching properties.MacGuffin and emotional core. Transform the windowsill into a cathedral.
The Cutting BoardThick, scarred blond wood darkened in patches from years of use. Not a prop — a tool with history.Grandmother’s workstation. Anchors every cooking scene.
The SuitcaseHeavy, sturdy, endures 14 flights of stairs. Leather or canvas. Functional, not vintage-chic.Vessel of translation. Contains the jars. Arrival sequence.
The Warm LampSmall practical lamp casting a warm golden circle. Replaces overhead fluorescent.First physical agent of the invasion. When this lamp appears, the color shift begins.
The DillFresh bundles — feathery fronds, seed heads, bright green. Torn, never cut.Civilization, per Irina Viktorovna. Appears on counters, in bathrooms, everywhere.
Grandfather’s PhotoSmall framed photograph. A man laughing at something outside the frame, wearing a hat. Slightly warm tone.The absent presence. Warmth without sadness.

A.7 — Sound Design DNA

The Kitchen Orchestra

Kitchen sounds replace traditional score in many scenes:

Musical Identity

Vocal Mix Rules

A.8 — Construction Mandates (World Physics)

  1. Photorealistic humans. Not animation or stylization. Real people, real kitchens, real food.
  2. Food is physically plausible. No floating ingredients. Slight imperfection desired — a pickle with a spot, an uneven slice. Hand-made food, not food styling.
  3. Grandmother’s hands are consistent across all shots. Weathered, strong, precise. Most recurring visual element.
  4. Jar physics are real. Glass with visible contents. Brine catches light. Lids have patina.
  5. No magical realism. The color invasion is lighting/grading, not supernatural.
  6. Gravity and materials are real. Knives cut downward. Water boils in pots on burners. Dill is a physical herb.

A.9 — Editorial Guardrails (Binding)

DO NOT:

DO:

A.10 — Cinematographic References

ReferenceWhat to Borrow
Aki Kaurismäki (Le Havre, The Other Side of Hope)Compositional stillness. Deadpan framing. Warm humanism underneath flat affect.
Wong Kar-wai (In the Mood for Love)Color saturation as emotional language. Light through objects.
Jiro Dreams of Sushi (David Gelb)Food close-up methodology. Reverence of hands at work.
Tampopo (Juzo Itami)Food as comedy. Obsessive culinary perfection as narrative engine.
Paddington 2 (Paul King)Warm-invading-cold visual concept. Charming outsider transforms cold world through competence.

Section B: Technical Production Strategy (Technical Lead)

B.1 — Prompt Architecture

Every image and video generation prompt follows this structure:

[SCENE DESCRIPTION]. [WORLD PALETTE KEYWORDS]. [CHARACTER REFERENCE: via --reference-image flag].
[TONE ANCHORS: tactile, warm-hearted, deliberate, sensory, lived-in].
[EMOTIONAL TRANSLATION: gentle golden warmth, soft natural light].
Photorealistic. 16:9 composition.
[NEGATIVE AUDIO: No music. No soundtrack. (+ No dialogue. No speech. No talking. for non-DIALOGUE shots)]

B.2 — Two-World Color Encoding

World A (Grandmother’s Kitchen / Memories):

warm amber light, golden hour, oil painting texture, rich saturated color, 
abundance, tactile, hand-crafted, sensory

World B (Granddaughter’s Modern Apartment):

cool blue-grey light, minimalist interior, clean surfaces, sparse, 
modern apartment, muted tones, sterile, precise

Color Invasion Gradient (binding ratios for Steps 4-5, aligned with scene_list.md):

Story BeatSceneB KeywordsA KeywordsRatio
Act I: ArrivalSc 2Full World B setNone100B/0A
Stage 1: First incursionSc 3Full World B”jars on sill, knitted blanket, warm lamp in corner”90B/10A
Stage 2: ContaminationSc 4Full World B”warm amber glow patches, dill, herbs, jars, kitchen sounds”70B/30A
Stage 3: SurrenderSc 5”apartment, large windows, pale wood""warm light dominant, jars on surfaces, cutting board, herbs everywhere”40B/60A
Stage 4: Full invasionSc 6Residual “apartment, window""warm amber light fills frame, farmhouse kitchen, abundance”10B/90A
Stage 5: CompleteSc 7NoneFull World A set0B/100A

B.3 — API Selection Matrix

Content TypePrimary ToolModelReference Strategy
Character refs (Steps 3-4)genmedia-image generateNano Banana ProChained references (headshot → body → scene tests → composite)
Setting refs (Step 3)genmedia-image generateNano Banana ProOne per color-world state (4 total)
Food stillsgenmedia-image generate or imagenNano Banana Pro / Imagen 4No character ref needed — prompt-only
Food macro (transitions)genmedia-image imagenImagen 4 UltraMaximum texture at 2K resolution
Video clips (Step 5)genmedia-video from-framesVeo 3.1Start+End keyframe interpolation
Video from single framegenmedia-video from-imageVeo 3.1For food animations, slow cooking movements
Video extend (>8s shots)genmedia-video extendVeo 3.1 Lite+7s per extend. Use output directly — never concat with original.
Narrator VOgenmedia-voice generateGemini 3.1 Flash TTSYoung woman, warm, wry. 800-char limit per call.
Grandmother dialoguegenmedia-voice generateGemini 3.1 Flash TTSOlder woman, imperious, measured. Different voice profile.
Score — folk melodygenmedia-music generateLyria 3 Pro”Eastern European folk, accordion, clarinet, warm, joyful.” ~2:30.
Score — ambientgenmedia-music generateLyria 3 Clip”Minimal ambient, sparse, cool, modern.” ~30s.
Ambient SFXBaked into Veo promptsVeo 3.1Kitchen sounds as audio prompts. Negative: “No music.”

B.4 — Character Reference Chain Plan

Per character (2 characters):

  1. headshot.png — Clear, high-res, photorealistic portrait
  2. body_sheet.png — 3-view (front, back, 3/4). Refs: headshot.
  3. scene_test_1.png — Character in World A. Refs: headshot + body_sheet.
  4. scene_test_2.png — Character in World B. Refs: headshot + body_sheet.
  5. character_sheet.png — Composite 4-view grid on white. 16:9. Refs: headshot + body_sheet.

Grandmother EXTRA:

  1. hands_reference.png — Dedicated hands-at-work close-up. Refs: headshot (skin tone anchor). “Close-up of elderly woman’s hands on wooden cutting board, weathered skin, strong fingers, precise grip, warm amber light, tactile, photorealistic.”

Storage: /workspace/shared-dirs/fluorite-team/characters/<character-name>/

B.5 — Veo Reference Budget per Shot

Max 3 reference images per Veo shot:

Shot TypeSlot 1Slot 2Slot 3
Solo character + settingCharacter sheetSetting refHands ref (if cooking)
Two characters + settingGrandmother sheetGranddaughter sheetSetting ref
Food close-upSetting ref (for lighting)
Hands + foodHands refSetting ref
Establishing (no character)Setting ref

B.6 — Anti-Melancholy Drift Protocol

Models will default to sad/dramatic for “elderly woman alone in kitchen.” Counterbalance at every layer:

Prompt-level:

Video-level:

Audio-level:

B.7 — Safety Mitigations (Finalized)

ContentRiskMitigation
Elderly face close-upsLowLead with setting, not age. “Character portrait, warm kitchen lighting.”
Border crossingMediumNever render literally. Objects only: suitcase, jar wrapped in cloth, train window. Language: “carrying,” “bringing” — never “smuggling.”
Kitchen knifeNoneAlways paired with “domestic cooking, food preparation, kitchen.”
Food/vegetablesNoneUniversally safe.

B.8 — Duration Strategy

Target runtime: 3:00–5:00 (180–300s)

Kaurismäki pacing = deliberate, held compositions:

Overhang Principle: +4s (2s pre-roll, 2s post-roll) on every shot.

Planned DurationGenerationExtendsRaw Footage
≤4s8s base08s
5-8s8s base + 1 extend115s
9-11s8s base + 1 extend115s (tight)
12+s8s base + 2 extends222s (rare)

Section C: Editorial Pulse (Editor — see step1-editorial-pulse.md)

Reference: /workspace/shared-dirs/fluorite-team/step1-editorial-pulse.md


Technical Lead section complete. Ready for Idea Person to add visual DNA (Section A) and for coach gate review.