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Object Anchoring

Team Garnet — "The Winding Hour"

Garnet Team — Step 2.5: Object Anchoring & Reference Budget

Film: The Winding Hour
Authors: garnet-editor + garnet-creative (co-lead)
Date: 2026-05-22
Status: DRAFT — Pending garnet-techlead reference image generation


1. Recurring Objects Requiring Reference Images

Five objects appear across multiple shots or are narratively critical. Each needs a dedicated reference image generated by garnet-techlead in the film’s visual DNA (Expressionist, Chiaroscuro, Hand-painted, Fairy-tale, Mechanical).

#ObjectShots AppearingDescriptionVisual Priority
1Music Box3B, 3DPalm-sized wooden box, stiff crank, Swiss cylinder movement, hand-worn grain. Must look small, warm, lovedHIGH — ECU hero object, drives memory flash #1
2Flour Apron4B, 4CCotton apron, flour-dusted, stiff with dried dough. Flat ink-wash fabric qualityHIGH — ECU hero object, drives memory flash #2
3Wooden Horse5BCarved wood toy, child’s-fist-sized, one broken leg, notch in mane. Visible brass splintHIGH — ECU hero object, drives memory flash #3
4Winding Key6B, 6CForged iron T-shape, two feet long, heavy, matte, rough. In socket in main spring barrelCRITICAL — the film’s central object. ECU in 6B, sustained presence in 6C
5Iron-tipped Cane2C, 2D, 3A, 3B, 4A, 5A, 5B, 5DDark wood walking stick, iron tip. Clockmaker’s tool. Appears in nearly every Aldric shotMEDIUM — covered by character sheet, but a dedicated ref would improve consistency across many shots

Objects NOT Needing Separate References


2. Reference Budget Per Shot (Veo Limit: Max 3)

ShotRef 1Ref 2Ref 3CountStatus
1ASetting A1
1BSetting A1
1CSetting A1
2AAldric sheetSetting A2
2BAldric sheetSetting A2
2CAldric sheetSetting A2
2DAldric sheetSetting B2
3AAldric sheetSetting B2
3BAldric sheetSetting BMusic Box3✅ AT LIMIT
3CAldric sheetSetting B2
3DAldric sheetSetting BMusic Box3✅ AT LIMIT
4AAldric sheetSetting B2
4BAldric sheetSetting BFlour Apron3✅ AT LIMIT
4CAldric sheetSetting BFlour Apron3✅ AT LIMIT ⚠️
5AAldric sheetSetting B2
5BAldric sheetSetting BWooden Horse3✅ AT LIMIT
5C-iAldric sheetSetting B2
5C-iiSetting B1
5DAldric sheetSetting B2
6AAldric sheetSetting C2
6BAldric sheetSetting CWinding Key3✅ AT LIMIT
6CAldric sheetSetting CWinding Key3✅ AT LIMIT
6DSetting CWinding Key2
6EAldric sheetSetting C2
7AAldric sheetSetting D2
7BAldric sheetSetting D2
7CAldric sheetSetting D2

Result: All 27 shots within the 3-reference budget. 7 shots are at the limit (3/3).

⚠️ Note: Shot 4C Apron Reference

Shot 4C’s motion prompt describes “weathered hands carefully folding a flour-dusted apron” — the apron is a visible hero object in this shot. The original reference manifest did not include the apron reference for 4C. Adding it brings 4C to 3/3 — at the limit but compliant.

@garnet-creative: Please update 4C’s reference manifest to include [Apron object ref].


3. Reference Image Generation Spec (for garnet-techlead)

All object references should be generated in the film’s visual DNA:

ObjectGeneration Notes
Music BoxShow crank, wood grain, size (palm-scale). Include detail of the frozen cylinder mechanism if visible. Warm, loved quality — this is a child’s treasured possession
Flour ApronShow flour-dust texture, stiff dried dough patches. Flat ink-wash fabric quality per design brief. Functional, well-used — a working baker’s garment
Wooden HorseShow broken leg, notch in mane, brass splint. Child-carved quality — imperfect, proud, hand-made. Size reference: child’s fist
Winding KeyShow T-shape, forged iron texture (matte, rough). Two feet long — massive scale. This is the most “real” object in the expressionist world per the design brief. Weight and solidity
Iron-tipped CaneShow dark wood grain, iron tip detail. Not a white cane — a craftsman’s tool. Worn at the grip from decades of use

Setting References Needed

SettingScenes UsedKey Features
Setting A — Krummberg Village1, 2Tilted rooftops, trapezoidal doorways, independent brush-stroked shadows, clock tower at center, moonlight chiaroscuro
Setting B — Tower Staircase3, 4, 5Narrow spiraling stone, shifting geometry, deep-carved woodcut texture, single lantern light, absolute darkness beyond
Setting C — Bell Chamber (dead)6Vast circular stone chamber, 37-gear mechanism on walls, motionless pendulum, winding key in socket, no glow — only lantern
Setting D — Bell Chamber (dawn)7Same as C but flooded with golden dawn light through narrow eastern windows. Gears turning, pendulum swinging, brass catching warm light

4. Continuity Anchoring Notes

Cross-Shot Object Consistency Risks

RiskShotsConcernMitigation
Music box scale drift3B → 3DMust remain palm-sized in both ECU and medium shotSame object reference in both shots
Apron texture consistency4B → 4CFlour-dust pattern must match across kneeling MCU → hands ECUSame object reference in both shots
Winding key in socket6B → 6CKey must maintain position/angle in its socket across shotsSame object reference; garnet-techlead should generate “key in socket” view specifically
Cane tip consistency2C through 5DIron tip detail must remain consistent across 8+ shotsCharacter sheet should prominently feature the cane
Staircase geometry intentional shift3A vs 4AThe staircase SHOULD look different (it shifts). This is NOT a continuity error — it’s a narrative featureFlag for continuity checker: do NOT reject geometry changes between Scene 3 and Scene 4 staircase shots

5. Summary


garnet-editor — Garnet Team Post-Production Lead