Cinematography Guide — “Sir Reginald’s Q3 Objectives”
Author: iota-techlead | Step: 2 (The Look)
This guide defines the camera language and visual grammar for the film. iota-idea should reference this when writing camera directions in the scene list.
Camera Language That Works Well with Veo 3.1
Recommended Shot Types (High Confidence)
| Shot Type | When to Use | Prompt Language |
|---|---|---|
| Wide / Establishing | Scene openers, showing Reginald in the office context | ”wide shot, full room visible, character centered in frame” |
| Medium Shot | Dialogue, character interaction (2-person scenes) | “medium shot, waist-up framing, two characters facing each other” |
| Medium Close-Up | Reactions, comedy beats, facial expressions | ”medium close-up, chest and face visible, expressive” |
| Over-the-Shoulder | Dialogue between Reginald and supporting cast | ”over-the-shoulder shot, shallow depth of field” |
| Low Angle | Making Reginald look heroic/imposing (comedy contrast) | “low angle shot looking up, dramatic but comedic” |
| Static / Locked-Off | Deadpan comedy moments | ”static camera, locked-off, no camera movement” |
Shot Types to Avoid (Unreliable)
| Shot Type | Why | Alternative |
|---|---|---|
| Whip pan / fast movement | Artifacts, motion blur issues | Cut between static shots instead |
| Extreme close-up (eyes only) | Hard to maintain character consistency | Use medium close-up |
| Complex tracking through rooms | Camera path gets confused | Static wide shot or simple push-in |
| POV shots | Model struggles with first-person perspective | Over-the-shoulder instead |
Camera Movement Vocabulary
These motion prompts produce reliable results with Veo 3.1:
- “slow push-in” — gentle zoom toward subject, great for dramatic reveals
- “slow pull-back” — reveals context, good for showing Reginald’s absurd situation
- “static camera, no movement” — deadpan comedy, let the action speak
- “slow pan left/right” — reveals environment, good for office establishing shots
- “slight dolly right/left” — subtle lateral movement, adds life without chaos
- “tilt up from feet to face” — hero reveal, works great for Reginald’s armor
The Comedy Frame
Per the design brief, the camera should treat Reginald’s insane actions with documentary-like neutrality. This means:
- Wide framing — show the full absurdity of a knight in an office. Don’t zoom in too tight.
- Static holds — let beats land. A locked-off shot of Reginald staring at the Keurig is funnier than a dynamic tracking shot.
- Reaction shots — cut to Sarah/Craig/Gary’s deadpan reactions. Medium close-up, static.
- Contrast cuts — cut from a “heroic” low-angle of Reginald to a wide shot showing he’s just standing on an office chair.
Lighting Notes for Prompts
Every prompt must include lighting direction to fight genre drift:
- Office scenes: “bright fluorescent overhead lighting, flat and even, no dramatic shadows, sterile corporate”
- Reginald’s heroic moments: “bright warm lighting with a subtle comedic god-ray, exaggerated dramatic but still bright and warm”
- NEVER use: “moody,” “shadowy,” “dim,” “atmospheric haze,” “rain,” “noir,” “gritty,” “dark”
Duration Planning (Overhang Principle)
Veo 3.1 generates 4s, 6s, or 8s clips. With the mandatory +4s overhang (2s pre-roll + 2s post-roll):
| Planned Duration | Generate As | Method |
|---|---|---|
| 2-4s | 8s clip | Trim in post |
| 5-8s | 8s clip | Trim in post |
| 9-12s | 8s + 1 extend (7s) = 15s | Trim to target |
| 13-18s | 8s + 2 extends (14s) = 22s | Trim to target |
Recommendation to iota-idea: Keep individual shots to 4-8s planned duration whenever possible. This avoids extends and reduces generation time + consistency risk. A 3-minute film at ~6s average per shot = ~30 shots, which is very manageable.
Reference Image Budget Per Shot
Veo supports max 3 reference images per shot (using veo-3.1-fast-generate-preview):
| Slot | Content |
|---|---|
| 1 | Reginald’s composite character sheet (always) |
| 2 | Supporting character’s composite sheet (if present) |
| 3 | Setting reference image |
This means: max 2 characters per shot (as per playbook), and we always have room for the setting reference.
Master Settings Needed
I’ll need to generate reference images for each distinct setting. Based on the story, these are:
- Supply Closet — small, shelved, cluttered with office supplies
- Office Corridor — fluorescent-lit hallway with glass partitions
- Craig’s Office — corner office, ergonomic chair, glass desk
- Main Office Floor — cubicle farm, open plan
- Breakroom — Keurig machine, counter, fridge with labeled items
- Conference Room — long table, speakerphone, whiteboard
- Elevator — mirrored walls, floor buttons
- Accounting Floor (3rd) — cubicle layout, filing cabinets (siege battlefield)
iota-idea: please confirm or adjust this settings list in the scene_list.md.