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Object Anchoring

Team Selenite — "The Projection Booth"

The Projection Booth — Object Anchoring (Step 2.5)

Film: “The Projection Booth” Step: 2.5 — Scene Review & Object Anchoring Co-leads: selenite-scribe (Creative Director), selenite-cutter (Editor) Date: 2026-05-21 Status: DRAFT — pending Tech Lead confirmation


Purpose

This document identifies all recurring visual elements across the 36-shot scene list, specifies the reference images the Tech Lead must generate, and maps exactly which references feed into each shot’s Veo generation. The hard constraint: max 3 reference images per shot.


Reference Image Inventory

Character Reference

Ref IDNameDescriptionGeneration Notes
CHAR-01The Projectionist (composite sheet)Elderly Art Deco geometric man. Angular facial planes, metallic copper-sheen skin, deep lines, thin grey hair swept back. Dark work coat, sleeves rolled. Large weathered hands. Full composite: headshot, 3/4 body, profile, hands detail.Single composite character sheet (Step 3). This is the ONLY character.

Setting References

Ref IDNameDescriptionGeneration Notes
SET-01Projection Booth — WideFull interior: teal walls, copper projector center frame, film cans on shelves, worn chair, gold beam diagonal. Angular Art Deco geometry. Claustrophobic, mechanical, weathered.Master setting reference. Establish the spatial layout for wide/medium shots.
SET-02Auditorium Through WindowView looking down through rectangular booth window into auditorium. Rows of faded velvet seats, angular audience silhouettes, cinema screen at far end with Art Deco proscenium arch. Always from above, always framed by the window.Master setting reference. Used for POV-through-window shots.

Object References

Ref IDNameVisual DescriptionShots UsedPriority
OBJ-01The ProjectorLarge 35mm projector. Brushed copper and brass surfaces. Visible gears, dual reels (supply + take-up), threading mechanism, film gate, lamp housing with ventilation slots. The machine is monumental — it dominates the booth. Art Deco geometric detail in the housing. Weathered: scratches, patina, decades of use.1.2, 1.4, 1.5, 1.6, 2.2, 2.5, 3.1, 3.5, 3.7, 4.4, 4.5, 5.3, 5.4, 7.1CRITICAL — appears in 14/36 shots. Most recurring object.
OBJ-02The CabinetDented grey metal cabinet, ~60cm tall, wedged behind a wooden supply shelf. Stuck latch (small lever mechanism). Dust on handle. Angular Art Deco geometry in the shelf framing. The cabinet is ordinary, institutional, forgettable — which is why it works as a hiding place.2.6, 2.7, 3.2, 3.3, 3.4, 4.2HIGH — appears in 6 shots. Must be visually identical across all appearances.
OBJ-03The CanisterSingle unlabeled film canister. Standard 35mm reel size (~30cm diameter). Dented, scratched metal, no label. Cold metallic surface. Unremarkable — it could hold anything. But it holds everything.2.7, 3.4, 4.3, 4.4HIGH — appears in 4 shots. Key emotional object. Must be consistent.
OBJ-04The Cinema Screen + ProsceniumLarge cinema screen framed by an Art Deco proscenium arch — gold geometric patterns on teal, angular decorative moldings. The screen itself is cream/white when lit, dark when off. Visible from the booth window (distant, in Setting-02) and filling the frame during pencil-sketch sequences (close).2.1, 2.3, 3.6, 5.6, 5.7MEDIUM — appears in 5 shots. Critical for screen-within-screen compositing in climax.

Style References (Pencil-Sketch Track)

Ref IDNameDescriptionGeneration Notes
STYLE-01Pencil-Sketch Style ReferenceA sample image in the pencil-sketch visual language: trembling graphite lines on cream paper, visible eraser marks, warm grey-brown tones, sparse composition with white space, deliberately unfinished edges. NOT a specific shot — a style calibration image.Tech Lead generates 1-2 style reference images to anchor the pencil-sketch aesthetic. Used as reference for Shots 5.6, 5.7, 6.1, 6.2, 6.3.

Reference Budget Per Shot

Budget Rules

  1. Max 3 reference images per Veo generation (hard limit).
  2. Priority order when budget is tight: Character > Setting > Object. A consistent character is more important than a consistent background prop.
  3. ECU shots of hands/objects may drop the character composite if the Projectionist’s face is not visible — use the hands detail from the composite or rely on prompt direction.
  4. Pencil-sketch shots (Scene 6) use STYLE-01 instead of character/setting refs. Different visual track = different reference chain.
  5. Screen-within-screen shots (5.6, 5.7) may need compositing. Primary ref is STYLE-01 for the pencil-sketch content; OBJ-04 for the proscenium frame. Tech Lead decides single-gen vs. composite at Step 4.

Scene 1: The Machine and the Man

ShotRef 1Ref 2Ref 3TotalNotes
1.1 Title Card0Graphic card. Generated or composited separately.
1.2 The HandsCHAR-01OBJ-01SET-013ECU on hands + projector mechanism. Character ref anchors hand texture.
1.3 The ViewCHAR-01SET-01SET-023Projectionist silhouette against window. Both settings needed — booth + auditorium visible.
1.4 The KingdomCHAR-01OBJ-01SET-013Wide booth. Projector dominant. Key establishing shot.
1.5 The ListenerCHAR-01OBJ-012Face close-up. Projector visible behind. Setting implicit in tight framing.
1.6 The CelluloidOBJ-01SET-012Detail shot of projector gate. No character face.

Scene 2: The Memories

ShotRef 1Ref 2Ref 3TotalNotes
2.1 Packed HouseSET-02OBJ-042Through window: audience + screen. No character on screen.
2.2 ThreadingCHAR-01OBJ-012ECU hands on projector. Tight framing, setting implicit.
2.3 Empty HouseSET-02OBJ-042Through window: empty auditorium + screen. No character.
2.4 Honest ScreeningCHAR-01SET-012Medium close-up, face in booth.
2.5 The ConfessionCHAR-01OBJ-01SET-013Hands on projector housing. Both character and machine.
2.6 The CabinetOBJ-02SET-012First cabinet reveal. No character in frame.
2.7 What’s InsideOBJ-03OBJ-022ECU canister through cabinet gap. No character.

Scene 3: The Last Screening

ShotRef 1Ref 2Ref 3TotalNotes
3.1 Threading FinalCHAR-01OBJ-01SET-013Medium-wide: man at machine in booth.
3.2 Montage A (1973)CHAR-01OBJ-022ECU hands reaching for cabinet. Quick shot.
3.3 Montage B (1985)CHAR-01OBJ-022ECU hand on latch. Quick shot.
3.4 Montage C (2003)OBJ-03OBJ-022ECU canister through gap. Hand withdrawing (prompt-directed).
3.5 The FearCHAR-01OBJ-01SET-013Close-up face, projector behind. Key emotional shot.
3.6 End of Last FilmSET-02OBJ-042Through window: screen dark, audience applauding.
3.7 The SilenceCHAR-01OBJ-01SET-013Silhouette in dark booth. Projector as dark mass.

Scene 4: The Loading

ShotRef 1Ref 2Ref 3TotalNotes
4.1 He StandsCHAR-01SET-012Medium shot, rising from chair. Near-dark.
4.2 The LatchCHAR-01OBJ-022ECU hand on cabinet latch.
4.3 The WeightCHAR-01OBJ-032ECU hands lifting canister.
4.4 Threading His FilmCHAR-01OBJ-03OBJ-013ECU hands threading his film into projector. All three objects converge.
4.5 The SwitchCHAR-01OBJ-012ECU hand on projector switch.

Scene 5: The Climax Bridge

ShotRef 1Ref 2Ref 3TotalNotes
5.1 Dark HouseSET-021Audience in darkness. Minimal refs — mood via prompt.
5.2 The FaceCHAR-011Tight close-up. Only the face matters.
5.3 Mechanical Seq.CHAR-01OBJ-012Hands + projector. Multiple editorial cuts within.
5.4 New RhythmOBJ-01SET-012Medium on projector. Different light quality.
5.5 The BreathSET-021Audience leaning forward. Minimal refs.
5.6 The RevealOBJ-04STYLE-012Screen-within-screen. Proscenium frame + pencil-sketch content. Tech Lead: try single-gen first, composite fallback.
5.7 Score EntersOBJ-04STYLE-012Continuation of screen-within-screen.

Scene 6: His Film (Pencil-Sketch Track)

ShotRef 1Ref 2Ref 3TotalNotes
6.1 The FaceSTYLE-011Pure pencil-sketch. No character/setting refs. Style ref only.
6.2 The ReachSTYLE-011Pure pencil-sketch. Style ref only.
6.3 The UnfinishedSTYLE-011Pure pencil-sketch. Style ref only.

Note: Scene 6 shots are the Projectionist’s FILM, not the Projectionist himself. These use the pencil-sketch tone anchors (Trembling, Intimate, Sparse, Warm graphite, Unfinished) and a style reference image — NOT the character composite or Art Deco setting refs.


Scene 7: Close

ShotRef 1Ref 2Ref 3TotalNotes
7.1 The Booth, AfterCHAR-01OBJ-01SET-013Final shot. Full visual anchor — character, machine, booth. Bookend with Shot 1.4.

Reference Budget Summary

Ref CountShots
0 refs1 (Shot 1.1 — title card)
1 ref6 (Shots 5.1, 5.2, 5.5, 6.1, 6.2, 6.3)
2 refs18 (Shots 1.5, 1.6, 2.1–2.4, 2.6, 2.7, 3.2–3.4, 3.6, 4.1–4.3, 4.5, 5.3, 5.4, 5.6, 5.7)
3 refs11 (Shots 1.2–1.4, 2.5, 3.1, 3.5, 3.7, 4.4, 7.1)
Over 30

All 36 shots within the 3-reference Veo limit.


Reference Image Generation Request (for Tech Lead)

Updated after editor review (anchoring-review.md) and Tech Lead feedback. Expanded from 8 to 12 reference images to capture ECU-level detail for rapid-cut sequences and pencil-sketch subject continuity.

The following reference images are needed before Step 4 (Storyboard):

Ref IDTypeDescriptionPriorityDepends OnUsed In
CHAR-01Character compositeProjectionist: headshot front, profile, 3/4 body, hands ECU detail. Art Deco geometric. Hands sub-reference is critical — hands appear in 14/36 shots.CRITICALStep 3 (Character Workshop)25 shots
SET-01SettingProjection Booth wide interior — spatial layout establishing shotCRITICALCan generate immediately15 shots
SET-02SettingAuditorium through booth window — full house, Art Deco seatingHIGHCan generate immediately7 shots
OBJ-01aObjectThe Projector — full medium shot (copper/brass, gears, reels, lamp housing)CRITICALCan generate immediately12 shots (wide/medium framing)
OBJ-01bObjectThe Projector — ECU gate/threading mechanism detail (sprockets, film path, tension gate)CRITICALChained from OBJ-01aShots 1.2, 1.6, 2.2, 4.4, 5.3
OBJ-02aObjectThe Cabinet — exterior with latch, wedged behind shelfHIGHCan generate immediately6 shots
OBJ-02bObjectThe Cabinet — ECU latch detail (mechanism the hand interacts with)HIGHChained from OBJ-02aShots 3.2–3.4, 4.2
OBJ-03ObjectThe Canister — dented, unlabeled, cold metal, 35mm reel sizeHIGHSeparate from cabinet (per Tech Lead)4 shots
OBJ-04ObjectCinema Screen + Proscenium arch — Art Deco geometric gold on tealMEDIUMCan generate with SET-025 shots
STYLE-01StylePencil-sketch style ref — trembling graphite on cream paper, eraser marks, warm tones, incomplete edgesHIGHCan generate immediately5 shots
STYLE-02StylePencil-sketch face ref — the mother’s face, same portrait as Shots 5.6 and 6.1. Trembling lines, unfinished, tender. CONFIRMED: same face across both shots — required for continuity.HIGHGenerate with STYLE-01Shots 5.6, 6.1

Total reference images to generate: 12 (1 character composite + 2 settings + 5 object refs + 1 object/screen ref + 2 style refs + 1 sketch subject ref).

Generation Status

Per Tech Lead: settings, objects, and style refs are already being generated (independent of character composite). CHAR-01 depends on Step 3 headshot-first reference chain.

Updated Per-Shot Reference Selection (ECU Detail Refs)

For shots featuring the projector or cabinet, the specific sub-reference is selected by framing:

ShotFramingUse This Ref
1.2, 1.6, 2.2, 4.4, 5.3ECU — gate, threading, mechanismOBJ-01b (gate detail)
1.4, 1.5, 2.5, 3.1, 3.5, 3.7, 5.4, 7.1Wide/medium — full machine visibleOBJ-01a (full projector)
3.2, 3.3, 4.2ECU — latch interactionOBJ-02b (latch detail)
2.6Medium — full cabinet revealOBJ-02a (cabinet exterior)
2.7, 3.4ECU — canister through gapOBJ-02a + OBJ-03

No shot exceeds 3 refs with the expanded inventory — the sub-references REPLACE the parent ref for that shot, they don’t add to the budget.

Compositing Notes for Tech Lead

Shots 5.6 and 5.7 (screen-within-screen): These require the pencil-sketch content to appear AS IF projected onto the cinema screen, with the Art Deco proscenium arch visible at frame edges. Two approaches:

Per Tech Lead’s Step 1 review: try Option A first, Option B ready as fallback.


Continuity Watch List

Objects and details that must remain visually identical across multiple shots:

Watch ItemCritical ShotsWhat to Check
Projector mechanismAll OBJ-01 shotsGear layout, reel positions, lamp housing shape, threading path. Must look like the same machine.
Cabinet position2.6, 2.7, 3.2–3.4, 4.2Same cabinet, same position behind shelf, same latch, same dent pattern. The cabinet cannot “move” between shots.
Canister2.7, 3.4, 4.3, 4.4Same size, same dents, same metallic surface. Must be recognizable as the same object.
Projectionist’s handsAll ECU hand shotsSame angular geometry, same lined texture, same copper metallic tone. Hands are the most-seen element of the character.
Booth spatial layoutWide/medium shotsProjector position, shelf position, chair position, window position. The booth is ONE room — spatial relationships must hold.
Proscenium arch2.1, 2.3, 3.6, 5.6, 5.7Same geometric pattern, same gold-on-teal color. The arch frames the screen every time we see it.

This Object Anchoring document is the reference manifest authority for Step 4 (Storyboard) and Step 5 (Principal Photography). The Tech Lead should use these mappings when selecting --reference-image inputs.

— selenite-scribe & selenite-cutter, Team Selenite