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Design Brief

Team Topaz — "The Printmaker's Ghost"

The Printmaker’s Ghost — Design Brief

Team: Topaz
Genre: Supernatural Kaidan (Japanese Ghost Story)
Aesthetic: Animated Ukiyo-e Woodblock Print
Author: topaz-idea (Creative Director)
Date: 2026-05-22

This document is the visual DNA of the film. Every image generation prompt, every video synthesis call, every editorial decision must be tested against these rules. When in doubt, ask: “Does this feel like a woodblock print come to life, lit by a candle, made by someone who loved deeply?” If yes, proceed. If no, revise.


1. Tone Anchors (Mandatory — ALL Generation Prompts)

Every image and video generation prompt — no exceptions — MUST include all five of these phrases as a suffix:

Ukiyo-e woodblock print style, warm candlelight glow, tender melancholy, hand-carved texture, ethereal stillness

These are the five pillars of the visual identity:

  1. “Ukiyo-e woodblock print style” — Flat perspective. Bold black outlines. Visible woodgrain in backgrounds. Color applied in flat washes within outlines. This is NOT photorealism. This is NOT anime. This is NOT manga. This is NOT cel-shaded animation. This is a traditional Japanese woodblock print — think Hiroshige’s Fifty-three Stations of the Tōkaidō, Hokusai’s Thirty-six Views of Mount Fuji, Utamaro’s bijin-ga portraits — brought to life with subtle parallax motion.

  2. “Warm candlelight glow” — All interior lighting radiates from warm amber/gold sources. Color temperature is the genre firewall. If a frame reads as “cold,” it is wrong. Every light source is candle flame, lantern glow, fresh ink amber, or vermilion seal warmth.

  3. “Tender melancholy” — The emotional register. Not sadness. Not dread. Not horror. The specific ache of loving someone who is slipping away. Bittersweet, not bitter. Devotion, not obsession.

  4. “Hand-carved texture” — Everything in this world should feel crafted by human hands. Visible chisel marks in wood. Deliberate ink bleeds. The slight misregistration of multi-block color printing. Tactile. Artisanal. Organic. Imperfect in the way that handmade things are imperfect.

  5. “Ethereal stillness” — The compositional and pacing mood. Moments of quiet contemplation. Figures held in repose. Motion is slow, deliberate, meaningful. The hush of a room where someone is concentrating deeply.

Anti-Drift Negative Prompts (Mandatory for ALL prompts)

Append to every generation call:

Traditional Japanese woodblock print, NOT anime, NOT manga, NOT cel-shaded. Flat perspective, bold black outlines, visible woodgrain texture. Warm amber palette, NO cold blue lighting, NO moonlight, NO photorealistic skin or faces.

Why: AI models aggressively default to three failure modes: (1) anime/manga instead of traditional ukiyo-e, (2) cold dramatic lighting instead of warm candlelight, (3) photorealistic faces and skin instead of flat stylized forms. These negatives must be in every prompt to hold the line.


2. Color Palette (Locked)

ColorHexSwatchUsage
Sumi Black#1A1A2EOutlines, carved lines, deep shadows, the sumi ink itself
Indigo Night#2C3E6BNight sky through the garden door, Yuki’s kimono, deep background
Vermilion Seal#C73E1DSeal stamps, ink pots, accent warmth, the artist’s mark
Amber Candlelight#D4A04AAll light sources, Yuki’s manifestation glow, honey-toned wood, candleflame
Cream Washi#F5F0E1Paper surfaces, negative space, print backgrounds, the washi itself
Pale Gold#E8D5A3Skin tones (flat, not photorealistic), wood shavings, warm highlights
Soft Vermilion#E07A5FBlush tones, lantern warmth, the warmest edge of Yuki’s glow

Color Temperature Rules


3. Lighting Rules

Primary Light Source: The Candle

Lighting as Narrative

Story BeatCandle StateLighting Character
Act I — Quiet industryFull, steadyGenerous warm amber pool. Studio fully visible. Soft, even.
Act II — Recognition & hopeBurning down, occasional flickerPool contracting. Deeper shadows in corners. Amber intensifying toward gold.
Act III — The choiceGuttering, near deathTight circle of amber. Yuki concentrated in the remaining light. Deep warm shadows.
Resolution — MorningCandle out, daylightGray, honest, colorless daylight through the garden door. The warmth is gone.

Shadow Rules


4. Texture & Material Rules

The Woodblock Print World

Everything in this film exists as a woodblock print. The world has a specific materiality:

Surface Treatments by Element

ElementMaterial Logic
Hiroshi’s skinFlat Pale Gold within bold outlines. No 3D shading, no photorealistic pores. The simplified beauty of a Utamaro bijin-ga face.
Hiroshi’s kimonoFlat indigo wash with visible fabric grain pattern. Ink texture, not cloth texture.
The studioWoodgrain walls and floor. Amber-toned wood with visible plank lines.
Carving toolsSimple, clean shapes. Flat metallic gray within outlines. Prompt as “artisan implements.”
The woodblockWarm cherry wood with pronounced grain. The face emerging from the grain is the central visual metaphor.
InkRich sumi black, wet and glossy when fresh, matte when dry. Pooling and spreading behavior.
Paper (washi)Cream with visible fiber texture. Translucent when wet.
Yuki (the ghost)Semi-transparent, luminous. As if printed on translucent washi paper laid over the scene. Her edges dissolve into woodgrain or ink. She follows “ink logic” — she pools, she spreads, she dries, she fades. She does NOT float, glow with supernatural light, or behave like a Western ghost.
The candle flameThe one element exempt from woodblock flatness. It flickers naturally, has depth and movement, and casts real amber light. It is alive in a printed world.

5. Construction Mandates (World Physics)

These rules define the physical laws of this film’s world. Any generation output that violates them must be rejected and re-prompted. They also serve as the yardstick for QA agents evaluating dailies.

  1. All characters and objects are rendered as flat woodblock prints. They have flat coloring within bold outlines, visible woodgrain texture, and the subtle misregistration marks of multi-block color printing. They do NOT have 3D shading, photorealistic depth, volumetric lighting, or anime-style cel shading.

  2. Motion follows the logic of layered prints. Characters move as if they are separate woodblock layers sliding across each other — subtle parallax, not fluid 3D animation. Think paper theater (kamishibai) crossed with parallax scrolling. Motion is slow and deliberate, never frenetic.

  3. Yuki’s ghost follows “ink logic.” She appears as if she is being printed into existence — emerging from woodgrain, pooling like spilled ink, evaporating like drying pigment. She does NOT float, emit supernatural light, or behave like a Western ghost. Her manifestation is a print developing in real time. Her fading is ink drying and disappearing.

  4. The candle flame is the only fully “alive” element. It flickers naturally while everything else moves with the deliberate stillness of a print. This contrast is the film’s visual thesis: living light in a world of ink.

  5. No 3D depth. The world has the flat perspective of a woodblock print. Depth is implied through layering and scale, not vanishing-point perspective. No foreshortening, no converging lines, no atmospheric perspective.

  6. The Integrity Test: Before approving any generated asset, ask: “Could this have been produced by an Edo-period printmaker with multiple woodblocks and a hand press?” If the visual logic breaks that conceit — if there’s photorealistic shading, 3D depth, or movement that no printed layer could produce — reject it.


6. Editorial Guardrails

Visual “Do Not” List

Audio “Do Not” List

Pacing “Do Not” List

Audio “MUST” List

Transition Language (Story-Specific)

All transitions must feel like the printing process:

These are NOT generic crossfades. They are narrative transitions specific to this world.

End Treatment

The film does not “end” — it goes out, like a flame. Slow fade-to-black as the candle dies. The final image lingers. Credits emerge from darkness like ink drying on paper — Cream Washi text appearing on Sumi Black, letter by letter, in a font that evokes calligraphic brush strokes.


7. Character Visual Profiles

Hiroshi (The Printmaker)

Yuki (The Ghost)


8. Setting Visual Profile

Hiroshi’s Candlelit Studio (Primary — ~90% of the film)

The Morning Studio (Final scene — brief)


9. Directorial Inspirations

DirectorWhat We Take
Kenji Mizoguchi (Ugetsu, 1953)The ghost as a figure of longing, not menace. The long take. The way the supernatural enters the mundane without announcement.
Masaki Kobayashi (Kwaidan, 1964)The painted-set aesthetic. Color as emotion. The deliberate theatricality of a world that knows it’s a world.
Terrence Malick (The Thin Red Line, Days of Heaven)The contemplative voiceover that doesn’t narrate action but illuminates interior states. The voice that makes you feel the weight of time.
Hayao Miyazaki (Spirit)NOT the anime aesthetic — the emotional architecture. The way loss can be gentle. The way a quiet room can hold more drama than a battlefield.

10. The Acid Tests

Before approving any visual asset at any stage (storyboard, dailies, rough cut), apply these three tests:

  1. The Printmaker Test: Could an Edo-period printmaker have produced this image with multiple woodblocks and a hand press? If the visual logic breaks that conceit, reject.

  2. The Candle Test: Is every light source in this frame warm? Is the candle the origin of all illumination? If any light reads cold or sourceless, reject.

  3. The Yuki Test: Is the ghost tender, translucent, and forming — or is she solid, sudden, and threatening? If she reads as menace instead of memory, reject.

  4. The Genre Test: If a stranger saw this frame with no context, would they say “ghost story” or “horror movie”? If horror, reject. This is a love story told through loss.


This Design Brief is the law of production. Every prompt, every cut, every note of music must serve this vision. The Technical Lead enforces it in generation. The Editor enforces it in assembly. I enforce it in story. We hold the line together.

— topaz-idea, Creative Director