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Object Anchoring

Team Topaz — "The Printmaker's Ghost"

The Printmaker’s Ghost — Object Anchoring (Step 2.5)

Team: Topaz
Author: topaz-idea (Creative Director)
Date: 2026-05-22
Step: 2.5 — Scene Review & Object Anchoring
Source: scene_list.md (26 shots, 7 scenes)


Purpose

This document identifies every recurring object and visual structure that spans multiple shots, assigns each a canonical name, maps which shots they appear in, notes their visual state per shot, and specifies reference image requirements for the Technical Lead. The goal: prevent “machine drift” where the same candle, woodblock, or tool set looks different from shot to shot.

Veo constraint: Max 3 reference images per shot. Current budget per shot is calculated below — some shots have no room for object references because they already carry 2 character sheets + 1 setting reference.


Recurring Object Registry

OBJ-01: THE CANDLE IN BRASS DISH

Narrative role: The ticking clock. The candle’s wax level IS the film’s timeline. It must be visually consistent across all appearances — same brass dish, same warm amber flame color, same wax texture — with only the wax height and flame state changing.

Priority: 🔴 CRITICAL — Most important anchor. Appears in 8 shots across all 7 scenes.

Reference images needed:

Appearance map:

ShotStateDescriptionAvailable Ref SlotsInject?
1.1FullBackground element in wide establishing shot. Candle at center of table, 4 fingers of wax.1 slot free✅ Use candle_full_reference.png
1.2FullHERO close-up. 4 fingers, steady flame, brass reflections. This shot DEFINES the candle’s look.2 slots free✅ Use candle_full_reference.png (priority 1)
4.4DyingHERO close-up. 1 finger of wax. Flame bends sideways, gasps, steadies. Melted wax pooling.2 slots free✅ Use candle_dying_reference.png (priority 1)
5.2DyingSplit composition — candle on one side, woodblock on other. Flame thin and wavering.2 slots free✅ Use candle_dying_reference.png (priority 1)
6.1DyingBackground — dying candlelight as Hiroshi sets down tools.1 slot free⚠️ Lower priority — tools take the slot (see OBJ-03)
6.2DyingHiroshi lifts candle in both hands. Flame thin, barely alive.0 slots free (2 chars + setting)❌ Cannot inject — rely on prompt description. The candle’s visual identity should be established by Shot 4.4’s hero close-up.
6.3Dying→OutHERO close-up. Flame thins to blue thread, goes out.2 slots free✅ Use candle_dying_reference.png (priority 1)
7.1DeadWide shot — dead candle in pool of hardened wax. Gray daylight.2 slots free✅ Use candle_dead_reference.png (priority 1)

Consistency notes for Tech Lead:


OBJ-02: THE CHERRY WOODBLOCK

Narrative role: The canvas. The block evolves from raw cherry wood to a half-carved face — it is the physical trace of Hiroshi’s devotion. The face carved into it must be consistent with Yuki’s character sheet (her eyes, her brow arch) even though it’s an abstracted woodblock carving, not a photorealistic portrait.

Priority: 🔴 CRITICAL — Second most important anchor. Appears in 6 shots across 4 scenes. The carved face on the block MUST match across all appearances.

Reference images needed:

Appearance map:

ShotStateDescriptionAvailable Ref SlotsInject?
2.2EarlyChisel meeting fresh cherry wood. First cuts. Wood shavings curling.1 slot free✅ Use woodblock_early_reference.png
2.3EarlyFace beginning to emerge — suggestion of a cheek, a brow.1 slot free✅ Use woodblock_early_reference.png
3.1PartialCarved grooves visible. Tears pooling in them. More definition.1 slot free✅ Use woodblock_early_reference.png (closer to partial)
4.3AdvancedThe upper lip being carved — the most precise cut.1 slot free✅ Use woodblock_halfcarved_reference.png
5.2Half-carvedSplit composition — half face visible: eyes, one lip, brow.2 slots free✅ Use woodblock_halfcarved_reference.png (priority 1)
7.2Half-carved (final)HERO close-up. Morning light. The definitive image of the unfinished print. One eye open, one in wood.2 slots free✅ Use woodblock_halfcarved_reference.png (priority 1)

Consistency notes for Tech Lead:


OBJ-03: CARVING TOOLS (Chisel, Gouge, Baren, Ink Stone)

Narrative role: Extensions of Hiroshi’s hands. The tools are his vocabulary. Their arrangement on the table tells the story of his discipline, and when he sets them down in Scene 6, the ABSENCE of the chisel sound is the film’s most powerful beat.

Priority: 🟡 IMPORTANT — Appears in 4 shots across 3 scenes. Consistent tool shapes and metallic tones needed.

Reference images needed:

Appearance map:

ShotTools VisibleDescriptionAvailable Ref SlotsInject?
2.1Gouge + arrayHiroshi selects the finest gouge from a row of implements.1 slot free✅ Use tools_reference.png
2.2ChiselChisel cutting into wood. Single tool in use.0 slots free (after woodblock ref)❌ Chisel identity established in 2.1
3.2Ink stone, baren, leather padPrinting process — rolling ink, pressing with baren.1 slot free✅ Use tools_reference.png
6.1Full set — chisel, gouge, ink stone, barenKEY SCENE. Tools set down one by one. Must match earlier shots.1 slot free✅ Use tools_reference.png (priority 1)

Consistency notes for Tech Lead:


OBJ-04: WASHI PROOF (Yuki’s Printed Face)

Narrative role: The tangible evidence of the miracle. The proof is the bridge between craft and the supernatural — where ink on paper becomes a living presence in candlelight. The printed face on the proof must be consistent across all appearances (same eyes, same incompleteness).

Priority: 🟡 IMPORTANT — Appears in 4 shots across 3 scenes. The printed face of Yuki must match.

Reference images needed:

Appearance map:

ShotContextDescriptionAvailable Ref SlotsInject?
3.2First pullHiroshi peels paper from block. Face revealed — eyes and brow.1 slot free⚠️ Tight — can use proof ref instead of a second tool ref
3.3On tableHERO shot. Proof lying on table, candlelight moving across it. Yuki manifesting.1 slot free✅ Use washi_proof_reference.png — BUT Yuki sheet already occupies one slot. See budget below.
4.5Held up to lightSecond proof, held up to candlelight. Face clearer.0 slots free (2 chars + setting)❌ Cannot inject — prompt must describe. Consistency established by 3.3.
7.2On table (morning)Proof visible beside woodblock in gray daylight. The her-ness is gone.2 slots free✅ Use washi_proof_reference.png (priority 2 after woodblock)

Consistency notes for Tech Lead:


OBJ-05: CHERRY BLOSSOMS / GARDEN DOOR

Narrative role: The world outside. The garden door is the film’s only connection to anything beyond the studio. In Act I, it shows bare branches in indigo night — winter, absence. In Act III, cherry blossoms are budding — spring, renewal, permission to continue. The blossoms are the film’s final image.

Priority: 🟢 MODERATE — Appears in 3 shots across 2 scenes. Two distinct states.

Reference images needed:

Appearance map:

ShotStateDescriptionAvailable Ref SlotsInject?
1.1Night, bareSliver of indigo night through garden door. Bare cherry branches. Background element in wide shot.0 slots free (after candle injection)❌ Part of studio setting reference — do not need separate ref
7.1Morning, buddingCherry branches budding through open door. Wide shot, morning light.1 slot free (after candle dead)✅ Use garden_door_morning_reference.png
7.3Morning, buddingHERO shot. Hiroshi in doorway, cherry tree with buds beyond.1 slot free✅ Use garden_door_morning_reference.png

Consistency notes for Tech Lead:


Narrative role: The lineage. The wall of prints shows Hiroshi’s mastery AND his obsession — finished landscapes alongside raw attempts at Yuki’s face. It tells his backstory without a word.

Priority: 🟢 MODERATE — Appears in 3 shots across 2 scenes. Mostly background.

Reference images needed:

Appearance map:

ShotContextDescriptionAvailable Ref SlotsInject?
1.1BackgroundPrints visible on walls in wide establishing shot.0 slots (after candle)❌ Part of studio setting reference
1.4HERO shotLateral pan across the wall. Finished works vs. raw attempts.2 slots free✅ Use wall_prints_reference.png (priority 1)
2.4BackgroundPrints on walls behind Hiroshi in medium-wide.1 slot free⚠️ Optional — lower priority vs. other objects

Consistency notes for Tech Lead:


Updated Reference Manifest (Per Shot)

This table shows the final reference image allocation for every shot, respecting the 3-image maximum for Veo. Priority: Characters > Setting > Critical Objects > Secondary Objects.

ShotRef 1Ref 2Ref 3Notes
1.1hiroshi_character_sheet.pngstudio_night_reference.pngcandle_full_reference.pngFull budget. Candle takes priority as central prop.
1.2studio_night_reference.pngcandle_full_reference.pngNo characters. Candle is hero of this shot.
1.3hiroshi_character_sheet.pngstudio_night_reference.pngFace-focused. Setting establishes candle context.
1.4studio_night_reference.pngwall_prints_reference.pngNo characters. Prints are hero of this shot.
2.1hiroshi_character_sheet.pngstudio_night_reference.pngtools_reference.pngTools are hero. Full budget.
2.2hiroshi_character_sheet.pngstudio_night_reference.pngwoodblock_early_reference.pngWoodblock + chisel focus. Full budget.
2.3hiroshi_character_sheet.pngstudio_night_reference.pngwoodblock_early_reference.pngFace emerging from grain. Full budget.
2.4hiroshi_character_sheet.pngstudio_night_reference.pngWide shot, no object refs needed.
3.1hiroshi_character_sheet.pngstudio_night_reference.pngwoodblock_early_reference.pngTears on woodblock. Full budget.
3.2hiroshi_character_sheet.pngstudio_night_reference.pngtools_reference.pngPrinting process — baren, ink stone visible.
3.3yuki_character_sheet.pngstudio_night_reference.pngwashi_proof_reference.pngProof is hero. Yuki manifesting on the proof. Full budget.
3.4hiroshi_character_sheet.pngstudio_night_reference.pngFace only — reaction shot.
4.1hiroshi_character_sheet.pngyuki_character_sheet.pngstudio_night_reference.pngFull budget. 2 chars + setting. No room for objects.
4.2yuki_character_sheet.pngstudio_night_reference.pngYuki solo manifestation.
4.3hiroshi_character_sheet.pngstudio_night_reference.pngwoodblock_halfcarved_reference.pngUpper lip carving. Block at advanced state. Full budget.
4.4studio_night_reference.pngcandle_dying_reference.pngNo characters. Candle hero shot (dying).
4.5hiroshi_character_sheet.pngyuki_character_sheet.pngstudio_night_reference.pngFull budget. 2 chars + setting. No room for proof ref — rely on prompt + consistency from 3.3.
5.1hiroshi_character_sheet.pngyuki_character_sheet.pngstudio_night_reference.pngFull budget. 2 chars + setting. The wide shot composition is the hero.
5.2studio_night_reference.pngwoodblock_halfcarved_reference.pngcandle_dying_reference.pngSplit composition. Both objects are heroes. Full budget.
5.3hiroshi_character_sheet.pngstudio_night_reference.pngFace only — the dialogue moment.
6.1hiroshi_character_sheet.pngstudio_night_reference.pngtools_reference.pngTools being set down — must match earlier shots. Full budget.
6.2hiroshi_character_sheet.pngyuki_character_sheet.pngstudio_night_reference.pngFull budget. 2 chars + setting. Candle described in prompt only.
6.3studio_night_reference.pngcandle_dying_reference.pngNo characters. Candle dying → darkness.
7.1studio_morning_reference.pngcandle_dead_reference.pnggarden_door_morning_reference.pngNo characters. Three object/setting refs. Full budget.
7.2studio_morning_reference.pngwoodblock_halfcarved_reference.pngwashi_proof_reference.pngNo characters. Woodblock + proof heroes. Full budget.
7.3hiroshi_character_sheet.pngstudio_morning_reference.pnggarden_door_morning_reference.pngCherry blossoms hero. Full budget.

Reference Image Generation Checklist (For Technical Lead)

The Tech Lead must generate the following dedicated object reference images. All must conform to the design brief’s Construction Mandates (ukiyo-e woodblock print style, flat perspective, bold outlines, visible woodgrain, warm amber palette for night / gray for morning).

IDAsset NamePriorityDescription
OBJ-01acandle_full_reference.png🔴 CRITICALCandle at full height (4 fingers of wax), steady amber flame, brass dish with golden reflections. Warm amber glow.
OBJ-01bcandle_dying_reference.png🔴 CRITICALCandle at ~1 finger of wax, thin wavering flame, brass dish pooling with melted wax. Contracted amber glow.
OBJ-01ccandle_dead_reference.png🔴 CRITICALDead wick in hardened white wax pool in brass dish. Gray daylight. Cold.
OBJ-02awoodblock_early_reference.png🔴 CRITICALCherry woodblock with golden tight grain, early carving. Suggestive lines — hint of a face forming. Warm amber light.
OBJ-02bwoodblock_halfcarved_reference.png🔴 CRITICALCherry woodblock with half-carved face: forehead, both eyes, one upper lip, brow arch. No chin/jaw. One eye open, one half-defined. Raw cherry grain in uncarved areas.
OBJ-03tools_reference.png🟡 IMPORTANTFlat-lay of tool set: curved gouge (“tsuki”), flat gouge, circular baren, rectangular ink stone, leather ink pad. Flat metallic gray, bold outlines.
OBJ-04washi_proof_reference.png🟡 IMPORTANTWoodblock print on cream Mino washi paper: incomplete woman’s face (both eyes, brow, one cheekbone). Sumi black ink with slight bleeds. Face matches Yuki character sheet.
OBJ-05agarden_door_night_reference.png🟢 MODERATEShoji screen view: sliver of indigo night sky, bare cherry branches. Amber light spilling from inside.
OBJ-05bgarden_door_morning_reference.png🟢 MODERATESame shoji screen, fully open. Gray sky, cherry branches with pale pink buds. No amber glow.
OBJ-06wall_prints_reference.png🟢 MODERATEWall section with hanging prints: finished landscapes/cranes + raw face attempts. Cream washi, sumi ink, warm amber light.

Total new reference images: 10 (3 candle states, 2 woodblock states, 1 tools, 1 proof, 2 garden door states, 1 wall prints)


Shots at Maximum Budget (No Object Ref Available)

These 4 shots use all 3 Veo reference slots for characters + setting. Objects in these shots must rely on prompt description and visual consistency established by earlier hero close-ups:

ShotBudgetObject NeededMitigation
4.1Hiroshi + Yuki + Studio-ACandle (background)Candle identity established by hero shots 1.2, 4.4. Prompt describes candle state.
4.5Hiroshi + Yuki + Studio-AWashi proof (held up)Proof identity established by hero shot 3.3. Prompt describes proof details.
5.1Hiroshi + Yuki + Studio-ANone neededWide shot — composition is hero, not objects.
6.2Hiroshi + Yuki + Studio-ACandle (in hands)Candle identity established by 4.4 and 6.3. Prompt describes candle.

Risk assessment: Low. All critical objects have dedicated hero close-up shots where they ARE the reference-carrying subject. By the time we reach the 3-budget shots in Acts II–III, the candle and proof are visually established.


This Object Anchoring document completes Step 2.5. The Technical Lead should generate these 10 reference images alongside the character sheets in Step 3. Every shot in the film now has an explicit, budget-aware reference manifest.

— topaz-idea, Creative Director