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Timeline Shot Breakdown

Omicron Team — "The Cardboard Standoff"

Timeline Shot Breakdown — The Cardboard Standoff

Purpose: Pre-production reference for timeline.json construction. Maps every shot to its track positions, audio stems, and transition requirements.
Author: Editor
Date: 2026-05-19


Voice Casting (from Tech Lead)

RoleVoiceStyle Direction
NarratorFenrirWarm, authoritative, slightly amused. Slow measured pace.
TexOrusTinny, resonant western drawl. Deadpan delivery.
Black BartGacruxGravelly rasp. Obviously same person trying to sound tough.
Puppet MasterZephyrMuffled, frustrated, mundane. Breaking character.

Track Plan

Track IDTypeRolevolume_dbduck_underduck_dbNotes
V1videoPrimary video track
narrationaudiovoice+4Narrator VO (Fenrir)
dialogueaudiovoice+3Character dialogue (Orus/Gacrux/Zephyr)
musicaudiomusic-3voice-12Score — ducks under ALL voice tracks
sfxaudiosfx-6voice-8Foley/SFX — light duck under voice

Shot-by-Shot Timeline (Corrected — Post-Atempo Extension)

Updated 2026-05-19 — Shot durations extended to accommodate 1.2x atempo-processed audio stems.

Transition rules:

Scene 1: Welcome to Dustville (0.0s – 60.0s)

ShotStartEndDurVocalTransitionAudio Stems (timeline position)
10.011.011sVOfade-in 1.0svo_01 (9.65s) → 0.5–10.15
211.019.08sVOhard cutvo_02 (6.45s) → 11.5–17.95
319.030.011sSEQhard cutvo_03 (3.95s) → 19.5–23.45; dlg_01 (5.52s) → 23.95–29.47
430.039.09sVOhard cutvo_04 (7.72s) → 30.5–38.22
539.043.04sSILENThard cut— (music builds)
643.053.010sDLGhard cutdlg_02 (9.18s) → 43.5–52.68
753.060.07sDLGhard cutdlg_03 (5.72s) → 53.5–59.22

Scene 2: The Standoff & The Malfunction (59.5s – 107.5s, with 0.5s crossfade)

ShotStartEndDurVocalTransitionAudio Stems (timeline position)
859.567.58sVOcrossfade 0.5svo_05 (7.08s) → 60.0–67.08
967.572.55sVOhard cutvo_06 (3.62s) → 68.0–71.62
1072.576.54sSILENThard cutsfx: ticking clock
1176.581.55sSILENThard cutsfx: wind
1281.588.57sSEQhard cutvo_07 (3.58s) → 81.8–85.38; dlg_04 (2.05s) → 85.88–87.93
1388.593.55sSILENThard cutsfx: scrambling
1493.5100.57sVOhard cutvo_08 (6.08s) → 94.0–100.08
15100.5107.57sDLGhard cutdlg_05 (4.78s) → 101.0–105.78

Scene 3: The Draw (107.0s – 161.0s, with 0.5s crossfade)

ShotStartEndDurVocalTransitionAudio Stems (timeline position)
16107.0114.07sSEQcrossfade 0.5svo_09 (1.75s) → 107.3–109.05; dlg_06 (3.62s) → 109.55–113.17
17114.0119.05sDLGhard cutdlg_07 (4.82s) → 114.1–118.92
18119.0123.04sSILENThard cutsfx: squeaking brass
19123.0129.06sVOhard cutvo_10 (5.18s) → 123.5–128.68
20129.0133.04sSILENThard cut— (dead silence = punchline)
21133.0140.07sDLGhard cutdlg_08 (6.38s) → 133.3–139.68
22140.0146.06sVOhard cutvo_11 (4.82s) → 140.5–145.32
23146.0153.07sSILENThard cutsfx: tape crinkling
24153.0161.08sDLGhard cutdlg_09 (7.12s) → 153.5–160.62

Scene 4: The Existential Wrap (160.5s – 222.5s, with 0.5s crossfade)

ShotStartEndDurVocalTransitionAudio Stems (timeline position)
25160.5168.58sDLGcrossfade 0.5sdlg_10 (7.19s) → 161.0–168.19
26168.5177.59sVOhard cutvo_12 (7.49s) → 169.0–176.49
27177.5183.56sSILENThard cutsfx: wood scraping on sandpaper
28183.5189.56sVOhard cutvo_13 (5.35s) → 183.8–189.15
29189.5195.56sDLGhard cutdlg_11 (5.05s) → 190.0–195.05
30195.5201.56sVOhard cutvo_14 (5.59s) → 195.7–201.29
31201.5206.55sSILENThard cutsfx: paper flutter
32206.5213.57sVOhard cutvo_15 (6.71s) → 206.65–213.36
33213.5218.55sSILENThard cutsfx: ka-chunk
34218.5222.54sSILENThard cut— (fade to black 2.0s)

Total timeline: ~222.5s (3:42) + title card + credits ≈ ~234s (3:54) Target: 3:00–5:00 ✅


Music Stems Required

StemDescriptionDurationModel
score_act1Slow western guitar, 70-80 BPM, major key, slightly theatrical~60s (Scene 1: 0–60s)lyria-3-pro-preview
score_act2Building tension, ticking percussion, twangy guitar, 80-120 BPM, breaks at key points~101s (Scenes 2+3: 59.5–161s)lyria-3-pro-preview
score_act3Mournful harmonica, slow arpeggios, 50 BPM, bittersweet~62s (Scene 4: 160.5–222.5s)lyria-3-pro-preview

Note: lyria-3-pro-preview generates ~2:30 clips. We may be able to cover the film with 2 stems (acts 1+2 combined, act 3 standalone) if the musical transitions align.


SFX Stems Required (from Veo-generated audio or separate generation)

SFXShot(s)Description
wind_mouth1, 5, 11, 20Human mouth blowing into mic
ticking_clock10Rhythmic ticking, cardboard clock
scraping_popsicle2, 27Wood scraping on sandpaper
paper_smack12, 31Paper falling and landing
scrambling13Hands scrambling under stage
brass_squeak8, 18, 25Brass brad fastener noise
tape_crinkle23Masking tape being applied
rip19Cardboard tearing — loud, exaggerated
ka_chunk33Light switch clicking off
finger_tap8-12Rhythmic wood tapping (tension heartbeat substitute)