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Musical Arc

Pi Team — "Time Theft"

Musical Arc: Time Theft

Overview

The audio spine is built on three layers that interlock with the accelerating loop structure:

  1. Muzak Bed — Constant chipper 1950s corporate training reel music. Bright, overly upbeat, slightly canned. This plays throughout, establishing ironic contrast with Arthur’s escalating despair. Volume ducks under VO/dialogue.
  2. Clock Tick — Analog clock ticking. Starts as subtle texture in Act I, grows in volume and tempo to become the dominant rhythmic driver by the final loop. The tick rate should increase proportionally with loop compression.
  3. Narrator VO — Cheerful, overly enthusiastic training film host. Measured pace in early loops, speeds up and eventually stutters/skips as the loops compress.

Ambient Sound Rules (per Editorial Guardrails)

Three-Act Musical Structure

Act I: Establishment (0:00 - ~1:00)

Act II: Acceleration (1:00 - ~3:00)

Act III: Resolution (3:00 - ~3:45)

Music Generation Plan

Ducking Configuration (Timeline JSON)

Music track:   volume_db: -2, duck_under: "voice", duck_db: -12
Voice track:   volume_db: +4  (TTS needs boost per USAGE.md)
SFX/Clock track: volume_db: -6, duck_under: "voice", duck_db: -6  (gentle duck, tick stays audible)

Tempo Acceleration Map

LoopDurationClock BPM (approx)Narrator Pace
1~25s60 BPM (normal)Measured, deliberate
2~20s80 BPMSlightly faster
3~15s100 BPMQuickening
4~10s130 BPMStuttering, skipping
5~8s160+ BPMStuck/broken