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Object Anchoring

object_anchoring.md

Step 2.5: Object Anchoring — The King’s Ransom

Recurring Objects Identified

OBJ_BRIEFCASE — Morty’s Leather Briefcase (GENERATE REFERENCE)

The MacGuffin. Scuffed, worn leather briefcase with brass latches. Distinctive enough to be recognizable across shots.

OBJ_COIN_BUCKET — Beatrice’s Casino Token Bucket (GENERATE REFERENCE)

Recurring prop. Large transparent plastic bucket overflowing with oversized silver casino tokens. Heavy, distinctive.

OBJ_LIMO_EXT — Stretch Lincoln Town Car Exterior (GENERATE REFERENCE)

The set piece. Late-model black stretch Lincoln Town Car limousine. Needs to look like the same vehicle in both exterior shots.

OBJ_REVOLVER — Silver Revolver (SKIP)

OBJ_SKI_MASK — Orange Ski Mask (SKIP)


Reference Image Budget Per Shot (Step 5 — Veo max 3 refs)

The critical constraint: Veo preview variants allow max 3 reference images. Here is the allocation plan for shots that feature key objects:

ShotRef 1Ref 2Ref 3Notes
1.2Morty refOBJ_BRIEFCASEClose-up on Morty only, Arthur not in frame
1.8Arthur refBeatrice refOBJ_COIN_BUCKETThief described in prompt
2.2Beatrice refOBJ_COIN_BUCKETFocus on coin spill action
2.5Thief refOBJ_BRIEFCASEBriefcase on passenger seat
3.2Beatrice refOBJ_COIN_BUCKETGun hidden under coins
3.9OBJ_LIMO_EXTVehicle only, no characters
4.2Thief refBeatrice refMorty refAll 3 characters on screen; bucket described in prompt
4.6OBJ_LIMO_EXTVehicle only, dawn landscape

All other shots use character refs only (1-2 characters per shot).


Generation Plan

I will generate these 3 object references in Step 3 alongside the character reference chain:

  1. objects/briefcase/reference.png — Morty’s worn leather briefcase, brass latches, scuffed, isolated on dark background
  2. objects/coin_bucket/reference.png — Large transparent plastic bucket filled with oversized silver casino tokens, isolated
  3. objects/limo_exterior/reference.png — Black stretch Lincoln Town Car limousine, 3/4 front view, night, isolated

These go into /workspace/shared-dirs/theta-team/objects/ directory.